﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GameProtocol;

namespace UnityMultiPlayerGameServer.Manager
{
    internal class BaseController
    {
        protected MessageType messageType = MessageType.TypeNone;

        public MessageType MessageType { get { return messageType; } }
    }
}
